A Year of Rebirth (Day 125)

January 15, 2012

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Many apologies for the sheer amount of time between the last post and this one.  As I expected and hoped to avoided, distractions have abounded in the intervening days but here I am back again and again hoping to make progress.  In comparison at least I’m returning to continue and hopefully complete this project and […]

Posted in: A Year of Rebirth, News

A Year of Rebirth (Day 11)

September 23, 2011

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Steady researching and trying to figure out how to fix my terrain issues.  As far as I can find it seems like the majority of procedural terrain generation algorithms previously approached attempt to create locally realistic terrain.  Yes, the mountains look believable, the plains, waterways, etc to some degree or another however the major problem […]

A Year of Rebirth (Day 10)

September 22, 2011

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Finally got around to talking to my partners today, albeit not until almost 8 o’clock in the evening.  Settled the few matters I was immediately curious about and dug into a little more research shortly thereafter.  Not much was done today as far as programming, especially considering that when I actually talked to them I […]

A Year of Rebirth (Day 9)

September 21, 2011

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Today was not near as productive as I would have liked it to have been.  Not much actually development happened today.  Instead I actually did quite a bit of research and planning concerning how to proceed with both further terrain generation as well as eventual city generation and how best to divide it for rendering […]

A Year of Rebirth (Day 8)

September 20, 2011

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As the days have been going by I’ve begun to notice that more often than not I tend to get around to posting sometime after one or two in the morning.  Personally I don’t have too much of a problem with this seeing as I the day after I normally end up starting my day […]

A Year of Rebirth (Day 7)

September 19, 2011

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Spent a good chunk of the day poking around at programming today.  Thankfully with the final progress of yesterday I’ve been able to actually start making progress towards some of my goals today.  Over the course of the day I managed to get the player movement working a lot better, including proper mouse look and […]

A Year of Rebirth (Day 6)

September 18, 2011

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Much later tonight than previously, although I honestly expected no less for a Saturday evening.  Mind you, it’s more like Sunday morning at this point, but still, moving on.  After having slept on the current state of development last night I decided to give the current bug riddled system one last thorough try before scrapping […]

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